![]() ![]() For the necromancer, it increases the speed at which you summon new skeletons. Get maxed out at 75%.Īttack speed: Increase the speed of your attack by the %. Once played the Bookeries will cycle this into more useful things as you get more copies later.Evasion: % chance to Evade attacks (aka the attack miss). That should provide you with a helpful 30 stacks of +20% damage reduction while fighting the bosses, and a Living Armor every 2 loops that will get instakilled by archers from the camp's Watchtowers. From Supply bring Alchemist's Shelves, Herbalist's Sickles, and Silver Pendants.Īlso: I'm a big fan of Smith's Forge to placed in such a way that it covers 1 tile before the campfire and the campfire itself. That means no Cheese in supply, no Regen on gear, and no taking Residual Heat or Surveyor traits. Avoid any form of healing other than campfire and potions. Forests, Suburbs, and Rivers for landscape. Fill the loop with Swamps, Vampire Mansions, and Bookeries. Prioritize evasion to cap (duh) and then tons of Damage to All. Forests, Deserts (optional), Rivers, and Suburbs for landscape. Once the map starts getting full Oblivion as many Count's Lands as you feel comfortable removing to make even more Overgrown Fields. Put Wheat Fields next to the imitation tree villages, then Oblivion the tree villages cause those are dangerous as Hell, and cover the Overgrown Fields with Outposts. Fill the loop with Spiders, Villages and Vamp Mansions to make Ransacked Villages, Wheat Fields, and Bookeries. ![]() Benefits greatly from so many different supply items that I'm not even going to list them, but if you can get the 17 Exquisite Mirrors to aim the Storm Temples at the the loop, that alone will dominate. Prioritize Vampirism, Counter, Magic Damage, and Defense for stats. The magic damage is extra beneficial against Undead who have high defense. Wait until after Act 2 boss is dead to burn trees, then burn everything excess of ~75-85% attack speed. Temporal Beacons, Storm Towers, Trees, Suburbs, and Rivers for landscape. Go easy on the Groves unless you want to spend time deleting them later, they're just something to take for early game. Fill the loop with Groves, Cemeteries, Battlefields, Vampire Mansions, and Bookeries. Warrior: Van Helsing (Act IV boss defeat) (filled in setup, groves replaced with more cemetaries) facing 4 fishdudes + vampire + book is dangerousĪlso you can prevent bandit villages if all old and new village tiles are blocked on both sides by buildings. you can haste it by using forest villages and allow them to stayĪlso dont make the mistake to build a bridge. even the warrior can go up to 90-95 dunes thanks to the intensive resource farming and the +1 max hp per resource gained from antique shelfĬons for this build: takes lots of time to set up if you want to do it properly. the only thing you wont get is stone, thats why you need miners pick.įor the environment i tend to do 50 oasis, 50 dunes, rest depends. which means, undead, artificial, swarm, mage, living on every single street tile. a typical enemy setup will be 1 vamp mage, 1 book, 1 scarecrow, 1 fish dude, 2 of those evil wheat enemys. ![]() To farm everything add vampires for undead and bookery for mages and put a river close to the street at some places to spawn living things. if you are willing to alchemy and craft extensively for scythes 50% of your main damage as damage vs all means you can clear stuff really fast. if you stack farmers scythe you get pretty high damage vs all values if you fight on fields. have overgrown fields everywhere, no villages. The general idea is to place a village, add fields, remove village. i havent tested necro yet, but i dont believe that minions get damage to all. I use either asassine or warrior for that setup, doesnt make much difference. Supply: as many as possible of farmers scythe, antique shelf, count's chair and miners pick (the only source of stone) 2: vampire mansion, bookery maybe to help with the boss fights outpostĤ.oblivion and either arsenal or crypt but i tend to arsenal. ![]()
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